FAQ   Search   Memberlist   Usergroups   Log in   Register
Loading..
Username:
 Password:  
 Imm Announcemnts
Author Message
Quanqued
PostPosted: Wed May 04, 2005 6:36 pm
Reply with quote
Librarian
Librarian


Joined: 19 Sep 2004
Posts: 61
Location: USA

Just letting folks know that the staff bug has finally been fixed. We've also modified the notifies, or at least one of the notifies, in a highly subtle way. Hallucination's been tweaked slightly to avoid severely lagging the mud when overdosed. Foxbird and I have started making more and more tweaks to the code, so we're going to pick up using the changes command again for quick reference on what's been done.

Some projects we're discussing right now are:
- Re-opening player homes and cleaning up that system.

- Cleaning up the mission system to prevent 'lost' missions.

- Rewriting the channels system to clean up code and provide more consistent player command usage.

- Cleaning up the help code and assigning an imm to rebuilding the helps. This would probably involve logging help usage and keep a tally of what keywords are most often used to help prioritize the process.
View user's profile Send private message Visit poster's website
Aleister
PostPosted: Fri May 06, 2005 9:23 am
Reply with quote
Site Admin
Site Admin


Joined: 31 May 2004
Posts: 1188
Location: USA

A lot of nice projects planned. I need to come by and check out the new server tonight!

_________________
View user's profile Send private message Send e-mail Visit poster's website
Quanqued
PostPosted: Fri May 06, 2005 9:53 am
Reply with quote
Librarian
Librarian


Joined: 19 Sep 2004
Posts: 61
Location: USA

I might even manage to get on tonight. It depends on how busy I'll be.
View user's profile Send private message Visit poster's website
Quanqued
PostPosted: Mon Apr 09, 2007 6:40 pm
Reply with quote
Librarian
Librarian


Joined: 19 Sep 2004
Posts: 61
Location: USA

Well, here we are nearly 2 years later, and I figure I can post another announcement. There's been far too many changes to list here, so for the majority of them just you'll have to login to the mud.

One thing of note, howerever, is that there's been a change in how experience works. There is now a percentage multiplier based on the number of players on the MUD. So, for instance, if there are 10 players on the MUD you would gain experience at 118% of normal.

_________________
~Quanqued

=============================
- "Who says mortality can't be overcome?"
- "Well yeah, the trick is avoiding the death part."

For more prompt responses, please use the in-game boards, or email: cthulhumud@foxpaws.net
View user's profile Send private message Visit poster's website
FranklinWest
PostPosted: Thu Apr 12, 2007 2:55 pm
Reply with quote
Scholar
Scholar


Joined: 12 Apr 2007
Posts: 41
Location: North Carolina

We love Quanqued! Very Happy

_________________
"...You think it's dead just because you shot it in the head?"
"Never trust anyone you can't quickly and easily kill."
-Franklin West

Join the Madness! Cthulhu 1

ID: Cthulhumud
Host: cthulhumud.com
Port: 8889
View user's profile Send private message Send e-mail Visit poster's website AIM Address
    
    Display posts from previous:   
Page 1 of 1    Post new topic   Reply to topic
The Temple of Dagon Forum Index All times are GMT - 6 Hours
The time now is Wed Dec 01, 2021 3:18 pm
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum