we were making a runescape game like Out of This World

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sandywang5230
Reanimator
Reanimator
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Joined: Mon Mar 09, 2015 12:52 am

we were making a runescape game like Out of This World

Post by sandywang5230 »

We try to keep the visuals as close as possible, meaning we want characters to feel as though they were made back then. Some traits have to remain nearly identical like the common use of white gloves, the way eyes/pupils are drawn, the constant smiling (especially when it's creepy), the anthropomorphism, etc. Obviously we want to keep our designs as original as we can but some overlap is inevitable. Both being fond of the surreal and wacky happenings in the older cartoons there will be a great amount of this incorporated in the animation of our bosses. We want runescape play to challenge the runescape players hands and be a treat to their eyes at the same time.While the animations look great, what is the runescape play mechanics like in CupHead it's a delicate balance to perfect the transitions and not interfere with the runescape play. We approach everything like this: the runescape game must feel perfect, and then we go back and fit in any extra animation transitions that work. But if the transition harms the runescape play, we remove it. If we were making a runescape game like Out of This World', it would be much easier to have perfect animation on everything.We want the control to be kept simple and intuitive. Often the implication of too many actions mapped to every button overcomplicates what can be achieved with less. Take the parry move for example: instead of being a separate button it is triggered by pressing jump twice. This eliminates the need for more buttons and attaches main RS 07 Gold features on one button. In the parry case, it also feels unique to force the runescape player first jump before a parry can be performed. Win/Win. runescape play is:o We've taken the standard run and gun control scheme and added our own twists (run, jump and shoot):Don't lose weapons on death (Only carry two weapons into a fight)Unique super for each weapon designed to be more than just damaging. ex/ holds you in air, bullet eating, invincibility frames and so on.Infinite livesDash (ground and air)Parry that is usable on all pink attacks. Every successful parry adds to the super meter.Lock for static aiming.And Power ups that are usable before each fight.What was the overall reaction like when the runescape game was revealed at E3 2014? During the Microsoft Conference there was the Indie montage segment and your runescape game seemed to stand out from the rest at least for me any favorite responses overall reaction was amazing and much more than we ever expected it extremely overwhelming. Our contacts at Microsoft told us that every second person was asking where is Cuphead? we need to see more, please! That and the fact that we went from relatively unknown to half-known overnight it surreal and we don't even know what to say!Some of our favorite responses were tweets from people we never would have expected to give a hoot about Cuphead: Olly Moss, Felicia Day, David Jaffe and Elijah Wood.During the short teaser (During the 14: second mark) there seems to be a glimpse of the Blue Mugman.
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