Hi everyone!
I recently re-entered the world of Lovecraft, and, while looking on unfilmable.com, i thought that maybe "Event horizon", a 1997 movie, is quite lovecraftian.
The movie is happening in the far future, and a ship, using a kind of black hole engine, travels into unknown dimensions where they meet some hellish beings, and of course everyone gets killed. Maybe they stumbeld upon Yog-Sothoth?
The ship return unmanned, and when is boarded by a recon ship, pure hell unleashes, but in a very "cosmic terror" style. You really should see it, is very scary
Here is the link http://www.imdb.com/title/tt0119081/
i'd say it uses some of the same horror techniques.. more like building up pieces of a scary puzzle, not so many cheap gags such as cat-jumps-out-from-crevice. better than the average wide release slasher flick
Yog-Sothoth wrote:sounds more like the orrigional Idea for the first Doom Game.
Ah, the Doom bible version of the game. Opening doors with zombies' hands, B.F.G. variants that blew up your shitty Mac - why didn't they make it that way?
Adrian wrote:TELL ME YOU ORDERED THE FUCKING GOLF SHOES!
Jesus Prime wrote:Ah, the Doom bible version of the game. Opening doors with zombies' hands, B.F.G. variants that blew up your shitty Mac - why didn't they make it that way?
It simply was not the atmosphere iD wanted to create. The cinematic feel was Tom Halls idea, and though they were badass story concepts, interpreting them into the game itself would have slowed it down.
Same thing in Wolf3D; They toyed with the concept of dragging corpses around to hide them from patrols. Though the tech and idea were there, implementation meant diverting attention from the run-and-gun.
Back to Event Horizon: I keep hearing about this, though I have not gotten around to checking it out. Everything I hear about it bumps it up my priority list, so thanks.
Jesus Prime wrote:Ah, the Doom bible version of the game. Opening doors with zombies' hands, B.F.G. variants that blew up your shitty Mac - why didn't they make it that way?
It simply was not the atmosphere iD wanted to create. The cinematic feel was Tom Halls idea, and though they were badass story concepts, interpreting them into the game itself would have slowed it down.
Same thing in Wolf3D; They toyed with the concept of dragging corpses around to hide them from patrols. Though the tech and idea were there, implementation meant diverting attention from the run-and-gun.
Back to Event Horizon: I keep hearing about this, though I have not gotten around to checking it out. Everything I hear about it bumps it up my priority list, so thanks.
So it took Metal Gear Solid before people realised run-and-gun isn't the only way to play things?
Adrian wrote:TELL ME YOU ORDERED THE FUCKING GOLF SHOES!
The point is not that those features would have made a fun and in-depth game. To be sure, those are great aspects to have, and surely nobody ever thought that run-and-gun was the limit of what gaming could be.
Rather, it was their *intent* to have the run-and-gun. That was their preference: fast action with little to get in the way of the adrenaline flow. This is also a big turn-on for me.
And YS: I hope you were not serious about that comment...