Very skills proficiency test type BOSS

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rs2367gold
Mi-Go Brain-Bait
Mi-Go Brain-Bait
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Joined: Tue Dec 22, 2015 2:22 am

Very skills proficiency test type BOSS

Post by rs2367gold »

Very skills proficiency test type BOSS, need whole group of people fit and sober 25 people. Note that new skills: 1. fractured: a random player to random locations outside the field position emission refresh the white stuff will cycle a blue circle, stepped in to increase the value of 5:00 arrogance, rs gold when the players stepped on the white fracture After the crack disappears and the players rose to the arrogance 5:00 value, step crack players will get a DEBUFF: shake the determination, you can not step on the cracks within 1 minute. 2. exile: This I like having front and rear out of captivity out of BOSS will randomly named three players to enter the field of non-tank, and outside the field of debris left behind a mirror, when the debris outfield infield hit to kill people rescued. Because of the evil of the proud fighting mechanism, this BOSS battle timeline is very fixed, with respect to each landlord 100 energy planning such an arrangement. 0-30 Energy :: first gave the Titans named see themselves in or not in, if not in the words of the first time to face the halftime feint BOSS stepped fracture, if the words set to a predetermined position force BUFF get BUFF BUFF still taking advantage of the Titans gave the first time to step on cracks, and before this I return to the specified location figurative named collection. 30-60 Energy: The I-figurative, as the case AOE, the first time to turn the fire debris rescue. 60-100 Energy: rescue the imprisoned person or the like to save, and then deal with large strange, did not give BUFF Titans at large away from the big strange strange dying, and with the cloak immune to this damage on BOSS release towering arrogance. BOSS P1 process is the way everyone needs to be familiar with what to do when everyone must promptly stepped crack in a reasonable time, to shake the resolve to keep his body in DEBUFF, in order to reduce the degree of chaos, and the first time turn the fire debris rescue. P1 attrition points and responses: 1. The arrogant marked jump alive die: fissure priority DPS to step on, to treat more fault-tolerant to forcibly disperse the arrogant arrogance mark. 2. The release of the circle was fractured stoned alive: ibid., Processing fracture determines the value of team pride. 3. prisoner was beaten to starve: rigorous peer sub-station to save people. 4. infield play do not understand: on infield can be understood as Snake, you'll be force majeure pushed, you can do only turn, accelerate skills invalid, met evil magic spike, the recommended route is to: a bend turn left, the second bend turn left, then right, and so you can run into evil magic at this time should have passed almost 15S, and then died out save it shows there is a problem. You can eat golden ball back to the blood by 50%. 5. After the towering arrogance projection nobody stepped BOOOOOOOOOM: arrogance values 50-75 players after soaring arrogance within 15 yards of their own only he can see a circle with a green arrow in, 6S do not step after bombing the whole group. Almost no solution, so that everyone can have the most perfect response seen this skill later. BOSS30% blood going in P2, will clear the value of all arrogance, so in this as much as possible before you break up and clean up the field marked off arrogance fissures P2RUSH together to ensure the success rate.
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