I am reminding our developers that the Wii development
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I am reminding our developers that the Wii development
Until the time that a lot more Japanese people will love to touch and play with Nintendo hardware,until the time far more people around the world will do so,we think that Nintendo will just continue doing what we believe is right,and it d sn't look like we need to change this policy easily.What is your opinion about home game console machine after Wii? Takeda: We had a good response to Wii at E3 this year,better than we had expected,and I am reminding our developers that the Wii development project isn't over yet.So,right now,I am keeping them motivated on Wii by saying that there must be a lot more we can do,even though we are always searching for something new and fun.In our division,we are not allowing them to talk about the next machine yet but rather motivating them by saying,"It's not over but,rather,the Wii project has just started." Talking about the process on how we come up with new console ideas,Wii development was the hardest in my own experience.Nintendo has developed NES,Super NES,N64 and GameCube,and when we looked back,I felt that we were just rushing forward following Moore's Law,or just making new products in the linear extension line following the evolution of semiconductors.It took a long time,but we have finally realized that,while we thought we were making products out of our own will,we were actually moving around within the technological boundaries.It is natural safefifa16coins for engineers to always seek something better,something faster and something more high tech.However,when we look around,the technologies themselves are not necessarily expanding in just one direction.If we should simply go ahead to the linear extension following Moore's Law,many people would end up getting tired of the resulting entertainment because it cannot feel fresh.Now that we have broken away from the boundary,we are committing ourselves to see and exploit the technologies in order to extend the entertainment into any direction.I think we have reached the level that will allow us to do so.To answer to your question,what comes next will not hit upon ourselves out of blue.Rather,we should go back to the basics and ask ourselves,"What is the entertainment?","Who are the users?","What will be the role of us hardware developers?" and "What will software creators have to do?" I think Nintendo has rather clear future road map.And then,we'd like to carefully monitor how consumers respond to our proposals and adjust our approaches.How do you feel about the general remark that only Nintendo titles have sold well among the DS software and third parties' don't.Iwata: In Japan we currently have 10 DS titles which top the million sales mark.Among them,9 are from Nintendo and 1 is Tamagocchi software from Bandai,so the general impression must be that Nintendo's software alone are doing well.