We're also expecting some significant buffs

General Topics and Introductions

Moderators: mgmirkin, Moderators

Post Reply
dada0312
Neophyte
Neophyte
Posts: 10
Joined: Tue Nov 25, 2014 1:08 am

We're also expecting some significant buffs

Post by dada0312 »

There's so many things that we would like to do, that.time and resources; they're real for us as well, so that was one of Diablo 3 Items the things where we said 'You know what? Diablo's never supported mods.'" Of course, it's never supported broadband connections or real-money transactions either. Regardless of this, we'd be stunned not to see any mods hooking into the game in various ways, but be careful. Diablo's fiery wrath may have nothing on a server watching out for any naughtily extra code. A few feet from where I sit, a wizard is making things explode fromchained beams of lightning and fire.It can only mean that the new Diablo 3 patch is out thusre-triggering Tom Senior's compulsive need to explode things with a wizard.Below, you'll find Blizzard's video round-up of patch 2.3.0's major features and changes.The two biggest additions are the new Adventure Mode zone theRuins of Sescheron andKanai's Cube. The Ruins contain new traps, new enemies and, should you care, new Barbarian lore. They also contain the cube Diablo 3's version of theHoradric Cube. Its recipes will allow you to customise items; extracting legendary powers, reforging items, converting sets and more.There's also a bunch of other changes. You can see thefull patch notes here. Diablo's 1.04 patch will effectively more than double the game's level cap, we're learning today. Once players hit level 60, they will begin accumulating experience toward new Paragon levels, of which there are 100. While they won't unlock new skills, each Paragon level will give you a small boost to your core stats and a stacking three-percent bonus to magic and gold find. According to Blizzard's blog post , this new system is meant to address two issues: the feeling that your progression becomes wholly based on the whims of the loot generator at 60, and the inherent issues with magic and gold find being a stat on gear. With the new system, magic and gold find is being capped at 300% though Nephalem Valor can still boost it beyond that , meaning a Paragon 100 character will get no benefit from having the stat on gear, allowing them to focus on more combat-oriented items. The devs say this is part of a larger goal of transitioning away from magic and gold find as a gear-based stat. We're also expecting some significant buffs to every class and to legendary items in 1.04. Paragon 1 will take about as long as 59 to 60, and each Paragon level beyond that will take progressively longer. Luckily, Nephalem Valor stacks will now affect Paragon XP gain at the same rate as magic and D3 power leveling find, which should make hitting the new cap less of a monumental task. 1.04 is shaping up to be a pretty huge, game-changing patch.
Post Reply